Ff7 How to Make the Chocobos Available to Breed Again

Super Mario 3D World + Bowser's Fury Screenshot

Chocobos! Everybody loves them. And why non? They're adorable. Even if you've got a heart of stone (or a severe case of Alektorophobia), Chocobos are the key to getting some of the best, most game-breaking Materia in the game. This department is dedicated to the art of Chocobo breeding, although information technology can also be found in the walkthrough, some folks might want the data presented separately, free from the constraints of its position in the walkthrough.

Earlier elaborating on the minutiae of convenance yourself multi-colored birds, nonetheless, at that place are some progression and resources details to be aware of:

  • You must be in disc ii (or the modern, discless equivalent).
  • You must possess the Highwind.
  • To breed some Chocobos, you'll need to be able to improve their rank past racing them. This requires you lot to have access to the Gold Saucer, which can't be washed until you have Cloud back in your political party.
  • You must take Chocobo Lure Materia (the higher the level, the amend).
  • You'll need plenty of Gil to buy stables and greens. Grind monsters around Mideel (using double AP weapons and armor, if possible), master All Materia, and sell it for a cool 1,400,000 Gil per mastered All Materia.
  • You'll need the Steal Materia to go some of the Basics necessary to brood high-grade Chocobos.
    Got it? Adept, with that out of the way, let'south discuss all the steps you'll need to have in order.

Coming together the Chocobo Sage

The Chocobo Sage contains Almost of the data y'all demand to do all the breeding yourself, admitting without then many fine details. Visiting him isn't really necessary to brood Chocobos, except for the fact that you're probably going to want to pick upward Sylkis Greens (at 5,000 Gil a pop, that's where most of your coin is going to become!), not to mention the Enemy Skill Materia you tin get from talking to the Green Chocobo kept there. Come across with the forgetful old sage to glean snippets of knowledge from him and purchase greens, equally needed.

Talk to the Chocobo Sage to learn about breeding epic birds, and to buy high-quality Greens (left). Make sure to buy some stables to house your captured Chocobos! (right)

Talk to the Chocobo Sage to learn almost breeding epic birds, and to purchase high-quality Greens (left). Brand sure to buy some stables to business firm your captured Chocobos! (right)

Renting Stables

Before you lot go Chocobo-catching, yous'll need a place for your birds to get. Afterward the events at the North Cavern, the quondam man at the Chocobo Ranch will exist finally willing to rent out stables… for the depression, low price of 10,000 Gil each. Six stables volition cost 60,000 Gil, which is expensive, simply nowhere almost the toll of Sylkis Greens. Rent out all six, and y'all'll be good to go!

At that place are a few more than things that should be pointed out while you're hither, however. Talk to Choco Billy and he'll tell you lot about raising the birds. Simply put, you've got to grab them, send them to the corral, put the ones y'all want to breed in the stables, raise their stats by feeding them Greens, amend their stock by racing them (because Chocobos are plain the only critters that actually follow the rules of Lamarckian Development) then feed them the right Nut to breed them. If you lot get the right Chocobos, feed them the right Greens and Nuts, improve them enough through racing, and have a fleck of luck, you might just get a rare blazon of Chocobo that can cross various terrains! On the other hand, his sis Chole volition tape the info you get from the Chocobo Sage and relate it to you on asking. She'll also compare the abilities of your Chocobos and tell you which ones are best, although without much item this is simply so useful…

You can score some Chocobo Lure Materia if you return to the Chocobo Farm in disc 2 (left). Quickly kill the enemies traveling with a Chocobo to capture it!

You tin score some Chocobo Lure Materia if y'all return to the Chocobo Farm in disc 2 (left). Apace kill the enemies traveling with a Chocobo to capture it!

Communicable Chocobos

Now that you've got half dozen stables, some info, and perchance a new chunk of Chocobo Materia, it's time to go hunt some birds! You lot should already know (from the encounter with Midgar Zolom) the basic principles involved, just this section is all about redundancy, then recapping makes sense. Simply put, equip some Chocobo Materia (the college level, the amend your odds of encountering a Chocobo) and find some Chocobo tracks on the world map. Run around along those tracks and you should eventually encounter a Chocobo along with some normal monsters that inhabit the surface area. You'll need to impale the monsters and spare the Chocobo, afterwards which y'all'll capture the Chocobo. They're skittish critters, though, and will flee shortly if they're not placated with greens (inexpensive Gysahl Greens work fine), but hopefully by disc two you lot'll be able to impale virtually monsters they travel with before they flee without bothering with greens.

And then, that'south how information technology's done, but in that location'southward more to it than just grabbing any old Chocobo in the wild; you're after high-quality Chocobos to serve as convenance stock. The dormant genes of keen, colored birds of yore lie dormant in various Chocobo populations, and you'll demand to hunt those birds downwards, specifically! In that location are 2 grades of Chocobo y'all can hunt downwards, which dwell in unlike areas; "Skillful" and "Great" Chocobos, equally graded by Choco Baton. Normally you wouldn't know the quality of the Chocobos you lot take hold of until you returned to the stable and went to motion - or release - them, but it turns out high-quality Chocobos but travel with certain monsters. Biased birds.

Good Chocobos travel with Spencers near the Gold Saucer (left) and Great Chocobos can be found in the company of Spirals near Mideel (right).

Good Chocobos travel with Spencers virtually the Gold Saucer (left) and Nifty Chocobos can be constitute in the visitor of Spirals near Mideel (right).

Knowing that, you lot can find Good Chocobos e of the Gold Saucer (s of a sandy peninsula), while Great Chocobos inhabit the lands west of Mideel. In the one-time case, Good Chocobos only travel with Spencer enemies (little light-green fish monsters) while Cracking Chocobos go on the company of Spirals (greyness reptilian-pillbug foes). Any combination of the two works; the enemies nigh the Gold Saucer are easier to kill quickly, simply you'll ofttimes find yourself fighting Joker enemies, who tin one-hit-kill characters regardless of force. Meanwhile, the foes near Mideel might be sturdier, but they're likewise more lucrative. Capture half dozen of either (or mix and match) then return to the Chocobo Ranch and motion four Chocobos - two males and ii females - into your stables. With whatsoever luck, you've caught about of the birds you'll need to!

bockluted1965.blogspot.com

Source: https://www.gamerguides.com/final-fantasy-vii/guide/miscellaneous/chocobo-breeding-guide-2784/getting-started

0 Response to "Ff7 How to Make the Chocobos Available to Breed Again"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel